A World Map of Ethren

GreaterEthren

While much of the information about the world beyond the seas is held as a very close secret amongst the Arcanica, this greater picture of Ethren has emerged from a series of Merchant Guild routes, adventurers maps, and confirmed rumors. Most citizens of a region will never know the world beyond their own, but to the bold and curious, Ethren is a much bigger place than imagined.

Where titles are in yellow, these represent the Faslduranic names for places that may be more often referred to by their Herrasian names.

 

fonts:
Main font – Warhorse BB by Nate Piekos,
Falsduranic Runes – Acadian Runes by Javier Ugarte del Corro

 

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The Northern Lands

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The Northern Lands as seen through the eyes of the Falsduran run from the Great Ice (aka Angrelid) all the way down to the Edeldale (known to the Falsdurans as “The Six Kingdoms of the Lie”). Their perception of the lower central kingdoms is based on their belief of dragons. They reject that Herras was the vanquisher of all dragons, since there is an ancient white dragon living in the Angrelid, who’s breath continues to push the ice south.

While there are not actually any “nation states”, each Jarl running their own village, there are two distinct regions populated by men: The Falsdur and the Gamhald. The Falsdur consists of mostly farms and agrarian Northmen, while the Gamhald is a bit wilder and incorporates the fishermen of the West Coast.

Beyond there are the great mountains of the Gallendaag, where Hill, Stone, Cloud and Storm giants roam as well as communities of Goliaths. Beneath, in the deep earth, are the Fire giants. The most trouble comes from bands of raiding Hill giants, errant groups of Stone giants and occasionally the Fire giants who brave the surface.

Farther East is the Huldvastan, where wild men and elves roam. Further still are the Rastlud, magical islands where a number of warlocks have carved out as their own territory.

Clatterton

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At the intersection of the middle kingdom sits the village of Clatterton, so named for the great amount of hoofed traffic passing through and around it. It boasts the most extensive collection of horse trading (the Hoofmarket) and is home to the southern tournament grounds used by many knights in the region. However, it’s claim to fame is the Cistern Citadel, a stone keep surrounding a massive fountain, which magically produces fresh water for its inhabitants. Surrounding the village proper is a large, high wooden fortification, encircled by a number of farms.

The villagers of Clatterton are generally happy and friendly, seeing much of the kingdom’s traffic pass through it’s gates. There are number of local services and business, but nothing comparing to the capital. Conducting any other sort of business in the village requires a pass coin from the appropriate guild, who watches over the Guildmarket with a heavy hand.

Most unusual is it’s government structure; a warden of Clatterton, appointed by the King’s Court, but answering to a pair of crotchety old mages (one a wizard and the other a sorcerer) who’s machinations have subtly altered the village over the years. Each has his own tower and they rarely interact, except in the most dire of consequences. The Warden himself usually stays out their affairs, busying himself with the day to day troubles of keeping a village safe and clean. He employees a number of guardians (village constabulary) known as the Pallisade Watchmen who dutifully mind the gates day and night.

Longbridge – Inns and Pubs

 

INNS (licensed to charge overnight guests):

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Woodfriend’s Inn:

One of the first large inns licensed in Longbridge, this well worn established building is home away from home for many a northern barbarian who travelled into the city. It has a large common room filled with a variety of stuffed beasts.

Tinker’s Timepiece:

A newer establishment, this was owned by a gnome until his untimely disappearance only recently. It’s currently in the hands of the local craftsmen’s guild, but is up for sale. The accommodations are small but comfortable and there are a number of upgrades worth the price (indoor plumbing for one).

Song Stone:

There’s no question this common room is the most packed of any city inn, mostly because it draws a large number of famous performers. It’s tall stone walls stand out among the other buildings around it and it’s not cheap, but travelers say it’s worth the coin.

Traveler House:

This average priced inn is a favorite among merchants and other travelers due to it’s covered stable for horses. It’s common room is cramped, but most prefer to cross the street to get their drinks and food at the Mariner’s Roost.

Lord’s Watch:

Subsidized by the Lord Longbridge, this expensive and nearly exclusive inn caters to the rich who visit the city. It has a full stable and mews with handlers, the finest dining in the area and provides 24 hour security to it’s guests. It even has private rooms for longer term rental.

Netmender’s Inn:

When Dwarves ride out of Firdeng hauling goods on the barges, they tend to stay at Netmender’s. It’s an old inn, one of the first in the city, and has fallen into disrepair, but it is cheap by comparison to the other inns.

PUBS (licensed to sell food and drink):

The Portly Pieman:

Just outside the Market Gate on the SW bank of the Strongwater, this pub isn’t technically inside the city’s limits, but serves so many of it’s locals it’s counted among the number of Longbridge pubs.

Mariner’s Roost:

Sporting a large, open porch overlooking the river and city beyond, Mariner’s Roost is quite popular in the warmer months. It has a friendly staff and is used to the rowdy sailors that frequent it’s walls.

The Flying Tome:

A quiet, cramped and smoky pub, this establishment is the drinking place for scholars, wizards and any who call the District Arcantis their home. A number of cantrips are always in effect here and can startle the uninitiated.

The Trout in Amber:

A small, almost non-descript bar at the back of Fishermen’s Alley, this small, rough hewn bar has a fine number of spirits and is an excellent source of rumors. It’s also the haunt of several of the smaller folk.

Iron Fists:

A large, spartan bar that occasionally sponsors fights in its large, recessed common area. It is the local favorite of soldiers, diplomats and anyone looking for muscle. It’s a safe enough pub, but it’s barfights are legendarily bloody.

The Clever Quail:

A quiet but bustling pub with a good menu. It’s location makes it prime for the more affluent in the area, but it doesn’t necessarily cater to them. Any hour it’s open you may see sailors mingling with bankers, sorcerers mingling with diplomats.

Banker’s Folly:

Once a shrine, this pub has drawn the ire of the temple district, since it’s just off of Pilgrim’s alley. While it doesn’t serve hard spirits, it’s trying to fend off the bad feelings of it’s neighbors by providing sacramental wine and beer to the members of the temple nearby.

Coin and Anchor:

A classic public house frequented by many. It’s afternoon pies are what most remember but it also has it’s own beer, crafted in Firdeng by Dwarven brewers. Most recent incursions of “Thunderbrew” from Greenfields has stirred up a bit of ill will.

Serpent’s Sail:

Little more than a fish & chips stand that serves ale. It’s selection is limited, it’s open to the elements and smells of old fish, but the sailors who frequent it swear by the price.

The Drunken Otter:

This busy place was most recently a den of thieves. Illegal gambling and other nefarious activities were prevalent.  And the clientele could sniff out new blood almost immediately.  However, after a brave intervention of a group of Dwarves and Halflings of Greenfields, the ‘Otter may be making a turn around. Added to their taps is the local favorite “Thunderbrew”, a heavy dwarven stout which is gaining popularity quickly.

Longbridge Public House:

One of the oldest pubs in the city, this sits on the original trading post when furriers came down from the barbarian lands. It spans the distance between Westbridge Street and Five Hearts Way in a massive building. It’s long tables can accommodate large groups and it’s meals are always served family style.

Mask & Heart:

An up and coming pub, this was built by the owners of the Song Stone to handle it’s overflow. While it doesn’t have the more famous talent, it has an open stage where anyone can play for 5 cp. Any tips are split with the house, but a talented musician or performer can make their money back quickly.

The Broken Needle:

Originally the site of the Tailor’s Guildhouse (absorbed into the craftsman’s guild) it has since been renovated and is popular amongst the guildsmen. It opens much earlier than the others in the area and serves a very hearty breakfast.

The Twisted Belt:

A rough and tumble place, the ‘Belt has a reputation for rough customers and even rougher staff. While the food is not much to talk about, they do have a porter imported from Goldring that cause many to risk the tough talk and danger that it might hold.

Barrel & Bucket:

Before leaving Marketwalk, almost every farmer, tinker or craftsman has a pint at the Barrel & Bucket before leaving Longbridge. It has a large outdoor area behind it which is filled with drinkers in the summers and firepits in the in the winter. It’s position on the Lower Walls affords it a view like no other.

GLIMRING : Notable Pubs

 

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There are probably as many pubs as people in Glimring, as the saying goes, and while there are probably hundreds of establishments, these few are notable to the group for one reason or another.

The Skittering Mouse – Arlo Hoddon, owner of the Skittering Mouse doesn’t care where you come from, how young, how drunk or how scary you are. As long as you have coin, you may drink. This tumbled down little pub sits at the corner of the LongMarket Road and the footpath West to the farms. Listed here because it’s most likely the first place many of the farmfolk in this area had their first drink.

Pocket and Lock – An immensely rowdy pub, it remains open because of the gypsies and merchants who make up many of its patrons. It has the reputation of being a place where one may be easily relieved of their purse, but in the recent years, this reputation may be an unfair one. Still, there are many unsavory characters to be found there.

BoneDevil’s Barb – A popular pub with the handlers of the flesh trade found in the Hides Quarter. They serve a very popular local spirit known as “CornsBrine” (a corn whisky) which some say is the only smell that can overpower the stench of the Hides District.

The Fearful Horse – A terrible joke that reminds people, once during the Lean Years, some were forced to eat their own horses. It’s a popular bar for the local butchers, meat cutters and skinners.

Beetle’s Burrow – Owned by Beekin Beetlerider (aka Beetle), a very pleasant Gnome, this bar is proportioned to specifically for the Gnomish element in the Growers District.

The White Swan – Considered to be the most expensive pub in Glimring. This posh, lavishly decorated pub is the drinking spot for most lords and nobles returning to the Royal District. It contains the most well stocked wine cellar in the region, holding nearly 1500 different vintages.

Merchant’s Coin – A popular pub with the Guildmasters and Guildmatrons of Glimring. Many a deal has been sealed here over their own strong house stout called “Coin’s Contract” (affectionately referred to as Double C).

The Broken Wand – A large and rambling bar serving a variety of delicacies during mealtimes, this public house is the most popular for those engaged in Magecraft.

The Dragon’s Heart – In the middle of the pub, displayed on a large stone dias is indeed a dragon’s heart. Normally this would not be allowed, but a royal decree allowed it hundreds of years ago. This is the oldest of the original city public houses, has numerous small rooms with coal fires tucked away and is the start of many a great adventurers journey.

Elbarith’s Sorrow – To many this sounds like another gloomy Elven pub name, but it is a reference to a very famous poem from the old times that Elves immediately understand. It’s a very common meeting place for Elvenfolk and is one of the cleanest, safest pubs in Glimring.

Archer’s Aim – Another popular spot for the Elves, Archer’s Aim is so named because beneath it’s drinking hall, there is a large archery range which can be accessed for a very small fee.

The Ravensview – Associated with the Grand Royal, Ravensview serves expensive meals and drinks atop a bar overlooking the wall. In the warm months, the rooftop serves as the main bar. Recently the owner has acquired a very clever raven who sings to patrons for coins.

The Red Pony – One of the characters in the campaign will have a relative who owns this bar. It serves meals at all times of the day, but otherwise, it’s unremarkable.

Five By Nine – A very non-traditional name for a pub, the owner is a worshipper of the All-Cloud of Infinite Points. It’s interior room is a large pentagon and on the ceiling are painted the nine tenets of the “faith”. The owners “one perfect thing” is presumably this pub with its bright interior colors and perfect angles. It’s rumored that the sheer mathematical perfection of its interior can sicken any agents of chaos.

Maggot’s Meal – A seedy and dangerous place, this is rumored to be the meeting place of the Thieves Guild.

The Broken Wagon ­– A popular pub for local farmers who brave the city. Its simple interior, cheap prices and ample supply of “Bumblebeer” (a honey sweetened ale) keeps the homespun clientele coming back for more.

The Whispering Maiden – An anomaly in the Entertainer’s District, this smoky pub has dancing girls who are NOT associated with the Bardic tradition. Many times, these dancers are courting rakish gentry here for a good time, plying them with promises ending in a night at The Wealthy Rooster. It was this practice that gave rise to the phrase “a little walk down the King’s Road North” which alludes to prostitution.

Blackwatch Public House – More of an event than a pub, this bustling space feeds nearly every guard or barrister in the Justicars District. It boasts 6 separate kitchens and is one of the only bars that is three stories tall. It can provide meals to go with sufficient notice.

The Sobbing Jester – So named for anyone failing to excel at the Bardic College. This is where many students come to perfect their craft without fear of criticism in the official venues. And it’s most recently become a venue for “Pistling”, the art of hurling insults. It’s also a very popular venue for those that perform comedy.

Brews of the Deep Earth – This is a very strange pub, since the door leads straight down a set of stairs 50 feet below the surface of the city. Inside, it is a vast series of low ceilinged rooms filled with a variety of Dwarven beers. It’s the go to place for visiting Dwarves and some rumor there is an unlicensed inn hidden in the walls, but no city guard has ever found it.

The Bitter Berry – The only public house to exclusively serve wine. There are several varieties available, usually in young vintages, since it acts as a tasting house for the local vintners.

The Resting Bull ­­– In Brightgate Market this is a very famous pub (and one first along the road into Giimring) known for its wonderful breakfasts and sausages. In fact it typically has a line that stretches behind the building, but the farmer’s always happily wait.

The City of Longbridge

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Thought to be the folly of King Loras, this town has actually thrived over the last 100+ years and continues to grow, a center for trade between the two kingdoms of Edelrend and Folkstand. Home to two major churches and a hub for travel for anyone heading to or from the Tanglewood, it’s solid walls and burgeoning merchant’s guild makes it a desirable place for those with coin.

Recently, the Sheriff (Brannid Bowsprit) has been levying citizens unfairly and seems to be out to make a name for himself by arresting anyone for the slightest of crimes. The miscarriage of justice has been ignored by the Crown however, because he has many influential friends in the Court. And the local Lord Longbridge (Bannon) is his cousin.