Clatterton

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At the intersection of the middle kingdom sits the village of Clatterton, so named for the great amount of hoofed traffic passing through and around it. It boasts the most extensive collection of horse trading (the Hoofmarket) and is home to the southern tournament grounds used by many knights in the region. However, it’s claim to fame is the Cistern Citadel, a stone keep surrounding a massive fountain, which magically produces fresh water for its inhabitants. Surrounding the village proper is a large, high wooden fortification, encircled by a number of farms.

The villagers of Clatterton are generally happy and friendly, seeing much of the kingdom’s traffic pass through it’s gates. There are number of local services and business, but nothing comparing to the capital. Conducting any other sort of business in the village requires a pass coin from the appropriate guild, who watches over the Guildmarket with a heavy hand.

Most unusual is it’s government structure; a warden of Clatterton, appointed by the King’s Court, but answering to a pair of crotchety old mages (one a wizard and the other a sorcerer) who’s machinations have subtly altered the village over the years. Each has his own tower and they rarely interact, except in the most dire of consequences. The Warden himself usually stays out their affairs, busying himself with the day to day troubles of keeping a village safe and clean. He employees a number of guardians (village constabulary) known as the Pallisade Watchmen who dutifully mind the gates day and night.

The Dancing Maiden

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As one enters Glimring from the StoneGate, the first district encountered is the Traveler’s District. No surprise then, that many who have traveled into the Capital from this gate end up at the Dancing Maiden.

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Just off Courage Alley, its entrance is tucked into a small walkway opposite a fairly austere manor (the home of a local noble, who never seems to be home). The drainage canal just beyond rarely causes a problem until the hot summer months. Courage Alley occasionally is patrolled by the King’s Guard, but is rarely the site of civil disturbance.

Inside, the inn is primarily a long, stone drinking hall with a grand fireplace in the middle. At one end is the entrance to the kitchen and bar, at the other, a stage where young performers ply their trade. Virtually all of them are students who are practicing their craft before performing in the Entertainer’s district.

A set of stairs near the kitchen leads up to a smoking and sleeping room. At the end of that chamber is a locked door for parties requiring a more private stay. To sleep in the bar costs a mere 2 copper, upstairs 1 silver and the private room costs a gold piece per night. The only enforcement here is by the bar owner, Baldren the Wheezer, an older human with a pronounced rattle when he breathes.

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The Dancing Maiden surrounds an old courtyard which has seen better days, closed in by a number of private residences. Across Courage Alley lies a tumble of apartments and small shops catering to the needs of its itinerant guests.

Notable patrons include Pillut Dilt, the alchemist who runs his shop just next door, Lord Aren Bellsweight (the owner of the manor across the way), and a dwarven tinker called Vandholm. Both Pillut and Vanholm own shops within the courtyard.