Roads and Waterways

Traveler’s map of the Six Kingdoms region

Presented is an annotated map of the roads, highways and waterways of the Six Kingdoms:


IlkMire – Treacherous Travels


Ilkmire is a relatively lawless section of the land, overrun by Lizardfolk, Goblins and a very foul tempered Ettin. The King’s men have actually ceased patrolling IlkMire and a decree was issued to absolve the Crown of any responsibility for subjects that travelled there. Still there are a few foolhardy adventurers that seek their fortunes, only to disappear along the foggy banks of the Fox River or into the tangled forests that surround it.

The Lizardfolk have been pacified by two things: a regular ranger patrol from the North has kept their numbers at bay (along with the help of a very capable druid at Witchmound). To the South, the Ettin known as “Barg-Darg” that wanders throughout Murkdale tends to cause enough havoc that they keep to themselves. Raiding however occasionally occurs on the hunters and trappers that frequent the Fox Grove.

The meeting of the Fox River and the Shallowrun was once the great hope for moving goods down the coast, but the purge of dragons allowed several foul things to hide in the swamps and the area became hopelessly corrupted. Some fear there is a Black dragon still lurking somewhere in the Stenchwood, but to date no one has proven such. If that were the case, the King would most certainly invoke the Edict of Herras and invade.

Greenspur Shire

The village of Greenfield and territory North.

The area around Greenfield is sometimes referred to as the Greenspur or the High Lowlands. While Greenfield itself is afforded some autonomy due to it’s religious nature, the Reeve of Longbridge still holds the right to extract taxes from the village and it’s environs.

The village itself is surrounded by farms for several miles, which grow most of the food for Longbridge. Across the Stonewater river to the north lies Road’s End. It’s the terminus for the Far Road (an extension of the King’s Highway) and entry into the more savage lands of the Spearfolk. At the end of a path leading south of Road’s End and back to the river is Hare’s Run. It’s a collection of fishermen halflings who make their home along the muddy banks. Infrequently, some of the Hare’s Run folk cross the river on rafts to trade with the folk of Greenfield.

Further up the road north from Road’s End and off the beaten path is a monastic order known as the Wild Rose. They are an eclectic mix of elves, humans and half-elves pursuing what they call “the flow of beauty”. Their fighting style is graceful and each of them also excel in some sort of art form other than martial training.

Greenfield’s farmers and merchants also find use for the old Brownstone Mill, just a few miles north along the River Road.

About fifteen minutes walk east of Greenfield is a crumbling, moss laden circle of stones. Parents used to frighten their children with tales of fey gates, but most consider it old wives tales. Further on and up a slight rise is Hunter’s Hill. Residents of the Greenspur are granted hunting rights by the King, validated by carrying a token acquired in Longbridge. Token’s have been passed down from family to family and are jealously guarded.

Finally, over Hunter’s Hill and nearly to FoxGrove is an Elven shrine to the older gods, but some still use it for worship of Eadowyn. There is a path leading from Farmer Breakstone’s fields, but few use it because it passes along an old ruin that many fear is haunted or worse, inhabited by terrible things.