While there are numerous drinking establishments, places where travelers may be charged to sleep must be licensed by the city. Each of the inns of Glimring has its own character and personality. Below are the currently licensed lodgings:
Wayfarer’s Inn – Outside the Glimmergate, this large inn can accommodate nearly 50 guests and is a regular stopping point for travelers and merchants from Longbridge that don’t like the bustle of the city.
Guard’s Rest – This small inn has no provision for food but has 8 private rooms, each accommodating four guests. It’s long been the stopping point for the guard captains of visiting villages and cities.
Tanner’s Toil – A small inn, normally used by other guild tanners visiting the city. While not expensive, it’s usually exclusive to those in the leather trade and prefers their business first.
The Bell and Bone – A mildly boisterous inn along Breakbone Way. While it doesn’t have the great kitchen of most nearby inns, it still does a decent business serving as the nicest of accommodations in the Hides district. Its common room is comfortable and does a decent business in serving drinks to locals. However, travelers coming to trade here know about its two fine private rooms (going for 4 gp a night) adjacent to private “common rooms” where a full travel retinue can stay.
Greenleaf Inn – One of the several Elven owned establishments, this inn serves the farmers and visiting grocers of other villages. It is modest and quite affordable but doesn’t serve an evening meal.
The Brown Badger – Formerly just “The Badger” this Gnomish pub has recently been licensed to take in night visitors. It has four newly refurbished rooms and two rooms specifically proportioned to Gnomes.
Mule’s Folly – An older inn which does actually have some structural problems. It’s very cheap and often visited by travelers from the south or merchants looking to trade in hides. While no one complains of its smell, all comment on it.
The Roundtop Inn – This tower has a distinct roof (a large copper dome) and a very tiny common room on the main floor, however rising four floors, it can accommodate up to 18 guests in 3 private floors. When a guest wants privacy and discretion, the Roundtop is great at making that happen.
Inn of the Silverhands – A very famous and expensive inn at the split of the King’s Road(s), it is the favored spot of the Royal Exchequer. Bankers and visiting wealthier merchants tend to favor the rich food and quiet entertainment. On a busy night you may find no more than a dozen guests inhabiting some VERY lavish and pricey rooms.
Plankpine Inn – This large, primarily pine construction inn seems to be more of a lodge than city structure. However, it is the showpiece for the Joiner & Builders Guild, with well-fashioned joists, elaborately inlaid floors and fanciful carved beams. Its three story construction can accommodate nearly 60 guests and it has special rates for any guildsmen who can prove his affiliation.
The Red Sword – Famous as a stopping point for many adventurers, it features a central raised dais where anyone can tell stories of their travels. Once per week (on Mansday) a contest is sponsored by the ‘Sword and the top three tale-tellers can retell it to the crowds that gather in the Court of Boasting, who cheer for their “Winner”. Those winners are allowed to drink free for the next night and often drag along their compatriots or party members. This tradition dates back to the beginning of the Travelers Quarter.
Falcon’s Roost – A favorite of anyone wanting a great view of the city, the Roost sits atop tall stilts and only accommodates 10 guests, in two common sleeping rooms (East and West). The rooms are actually rented from The Dragon’s Heart and an attendant unlocks the tower for anyone with the appropriate token. Once the lower doors are opened guests must remain in the tower until daybreak, when the attendant lets them leave.
The Dancing Maiden – Not as well furnished as some inns in Entertainers District, this long hall features a common room where one can drink to excess then sleep after the show is over. A stage upon which young maiden’s training at the Bardic College show off their dancing skills sits at the far Northern end of the hall. Upstairs is a more private common room and it boasts a modest private room for those who can afford it.
Stonegate Inn – Another inn beyond the walls, this can accommodate over 100 travelers and has a mix of room types. It also boasts a very fine horse barn and on site ferries as well as covered parking for a few wagons.
Flying Tome Hall – The only inn that has many permanent magical fixtures, it’s a popular resting place for visiting mages. It has 16 very well kept rooms (four of which have permanent fireplaces) that also have lecterns, desks and study lamps. While all are welcome, many non-magically inclined visitors have complained of it being haunted.
The Wealthy Rooster – A relatively new inn (less than 10 years old), this is also disparagingly called “The Rich Cock” because of the number of foppish, self absorbed young gentry that visit it. It has a reputation for being a den of scandal, as many young men & women frequent it for “short visits”. The rooms and drinks are ridiculously overpriced and most travelers avoid it.
The Fox and Owl – A very comfortable inn frequented by visiting sages and clerics. Drinking and eating are conducted in a long hall attached to the inn (much more like a restaurant) and the rooms ring two floors in a large common area where it’s traditional to keep quiet.
The Stars Above – So named for its ornate and animated ceiling in the main hall, this popular destination normally accommodates on pilgrimage in service to Eadowyn. Beautifully built and furnished, it is connected to the Eadowynic Temple. It’s a very relaxed place, as is the nature of the clergy for this goddess and serves a variety of Elven delicacies making it a popular inn for those folk. On its most filled nights it may hold up to 30 guests.
The Blue Butterfly – Probably the most famous inn in Glimring, it is a collection of other buildings that were taken over and refurbished to be included in the fold. The Blue (as it’s known to locals) has three separate drinking rooms, two of which have entertainment late into the night. Its rooms are a variety of sizes, shapes and styles, but all have a blue butterfly worked into the design somewhere. It’s rumored than on one of the cities busiest festival nights it held over 500 guests, but in reality, the rooms could probably hold no more than 125 guests. There are several permanent residents of The Blue. Though popular and large, its location near Northwall Town makes it a target for thieves.
The Emerald Dagger – The inn is owned by descendants of the gentry, but was given to the people as a gift. It is run by a series of “managers” whose families won a lottery to retain some of the profits. However, the prices are low and profit marginal, since it’s supposed to serve those traveling along the Kings Road North. It has 11 common rooms (and one private room that is only available by Kingswrit). This right is granted to any who serve the crown or city.
The Grand Royal Hotel – In contra pose to “The Blue”, the Grand Royal is a lavish, huge hotel used to house dignitaries, diplomats, other lords and kings. The Royal Guard controls admission to the hotel and one must be well connected to take repose in its well-furnished rooms. There are several rooms among the three floors and it even has a grand ballroom overlooking the Entertainer’s District.
Grimheart’s Inn – This in always has a bard playing mournful or sad songs. This is because Ada Grimbold, who once owned the inn made provision to donate 10% of the inn’s profit to the Bard’s Guild if they provided someone to do so. The inn is otherwise unremarkable, containing six large rooms with 6 beds each.
The Rabid Rat – Owned and frequented by Tiefling, this rough inn is avoided by most. In reality, it’s a fairly clean and affordable inn, with a small common room and 4 private rooms with 3 beds each.
The Graystone Inn – Another one of Glimring’s old inns, it sits at the end of a block of apartments and it’s two story construction puts six small rooms up and behind the main room. It’s prices are competitive and its owner is willing to haggle.
The Last Look Inn – This accommodates a party of up to 20 and is usually rented as such. It’s a licensed inn, but is not open to the general public, usually reserved for highborn prisoners, their defense teams and entourage. In recent years it has no permanent staff but instead is staffed by members at the Blackwatch Public House for the duration of it’s guests stay.
Moonrise Inn – What the Blue Butterfly is to the Commons, so the Moonrise is to the Entertainer’s District. This large, sprawling inn takes up a good portion of Half Moon Street. It’s a true focal point for all things bardic, with two separate performance spaces and a wide variety of weekly performers. The majority of the rooms are on a well-insulated second floor and the inn can accommodate about 75 total guests.
Cackling Cat’s – Perhaps less of an inn and more of boarding house, Cat’s has 20 rooms and on any given day most of them are full. It’s the preferred inn for traveling performers and visitors to the Half Moon Theatre. Its common room is small, but on any given evening, it probably contains a star of the local stage.
Smallfellows Hollow – As probably assumed, this is a Halfling inn exclusively serving the Halfling community. It has 12 small rooms (comfortable if you’re a Halfling) and while Tallfolk aren’t excluded, they usually receive a very cold welcome.
Ryeloaf Inn – Opened over 100 years ago, this quaint inn has only 2 rooms to rent, each holding only 4 people. While there is no common room, there is a small bakeshop in the front that sells some of the best dark bread in the kingdom.
The Dauntless Inn – Used for many years to house barristers coming to argue cases in Greylaw House, this inn has seen a rise in guests based on overflow from a noted lack of inns in the Hammerers and Brewers Districts. It can accommodate nearly 40 guests, but has no kitchen. The famous Blackwatch Public House does, however, deliver food there if arrangements are made in advance.
Brightgate Inn – Opened recently because there was a complete lack of Inns in the Hammerers and Brewer Districts, this spacious inn with its bright common room usually houses visitors from the Mountains. It has its fair share of Dwarven traffic, but they tend to keep to themselves. However, for a good strong beer, there is no better place outside the walls of Glimring than this inn.
FirstHarvest Inn – This old inn is attached to some of the first buildings in the Brightgate Market area. Originally created to accommodate couriers arriving too late to enter the city after gate closing, it has become exclusive to those carrying messages between the kingdoms. There are only six small rooms with one bed each.