GLIMRING : Notable Pubs

GLIMRING_InnsPubs

There are probably as many pubs as people in Glimring, as the saying goes, and while there are probably hundreds of establishments, these few are notable to the group for one reason or another.

The Skittering Mouse – Arlo Hoddon, owner of the Skittering Mouse doesn’t care where you come from, how young, how drunk or how scary you are. As long as you have coin, you may drink. This tumbled down little pub sits at the corner of the LongMarket Road and the footpath West to the farms. Listed here because it’s most likely the first place many of the farmfolk in this area had their first drink.

Pocket and Lock – An immensely rowdy pub, it remains open because of the gypsies and merchants who make up many of its patrons. It has the reputation of being a place where one may be easily relieved of their purse, but in the recent years, this reputation may be an unfair one. Still, there are many unsavory characters to be found there.

BoneDevil’s Barb – A popular pub with the handlers of the flesh trade found in the Hides Quarter. They serve a very popular local spirit known as “CornsBrine” (a corn whisky) which some say is the only smell that can overpower the stench of the Hides District.

The Fearful Horse – A terrible joke that reminds people, once during the Lean Years, some were forced to eat their own horses. It’s a popular bar for the local butchers, meat cutters and skinners.

Beetle’s Burrow – Owned by Beekin Beetlerider (aka Beetle), a very pleasant Gnome, this bar is proportioned to specifically for the Gnomish element in the Growers District.

The White Swan – Considered to be the most expensive pub in Glimring. This posh, lavishly decorated pub is the drinking spot for most lords and nobles returning to the Royal District. It contains the most well stocked wine cellar in the region, holding nearly 1500 different vintages.

Merchant’s Coin – A popular pub with the Guildmasters and Guildmatrons of Glimring. Many a deal has been sealed here over their own strong house stout called “Coin’s Contract” (affectionately referred to as Double C).

The Broken Wand – A large and rambling bar serving a variety of delicacies during mealtimes, this public house is the most popular for those engaged in Magecraft.

The Dragon’s Heart – In the middle of the pub, displayed on a large stone dias is indeed a dragon’s heart. Normally this would not be allowed, but a royal decree allowed it hundreds of years ago. This is the oldest of the original city public houses, has numerous small rooms with coal fires tucked away and is the start of many a great adventurers journey.

Elbarith’s Sorrow – To many this sounds like another gloomy Elven pub name, but it is a reference to a very famous poem from the old times that Elves immediately understand. It’s a very common meeting place for Elvenfolk and is one of the cleanest, safest pubs in Glimring.

Archer’s Aim – Another popular spot for the Elves, Archer’s Aim is so named because beneath it’s drinking hall, there is a large archery range which can be accessed for a very small fee.

The Ravensview – Associated with the Grand Royal, Ravensview serves expensive meals and drinks atop a bar overlooking the wall. In the warm months, the rooftop serves as the main bar. Recently the owner has acquired a very clever raven who sings to patrons for coins.

The Red Pony – One of the characters in the campaign will have a relative who owns this bar. It serves meals at all times of the day, but otherwise, it’s unremarkable.

Five By Nine – A very non-traditional name for a pub, the owner is a worshipper of the All-Cloud of Infinite Points. It’s interior room is a large pentagon and on the ceiling are painted the nine tenets of the “faith”. The owners “one perfect thing” is presumably this pub with its bright interior colors and perfect angles. It’s rumored that the sheer mathematical perfection of its interior can sicken any agents of chaos.

Maggot’s Meal – A seedy and dangerous place, this is rumored to be the meeting place of the Thieves Guild.

The Broken Wagon ­– A popular pub for local farmers who brave the city. Its simple interior, cheap prices and ample supply of “Bumblebeer” (a honey sweetened ale) keeps the homespun clientele coming back for more.

The Whispering Maiden – An anomaly in the Entertainer’s District, this smoky pub has dancing girls who are NOT associated with the Bardic tradition. Many times, these dancers are courting rakish gentry here for a good time, plying them with promises ending in a night at The Wealthy Rooster. It was this practice that gave rise to the phrase “a little walk down the King’s Road North” which alludes to prostitution.

Blackwatch Public House – More of an event than a pub, this bustling space feeds nearly every guard or barrister in the Justicars District. It boasts 6 separate kitchens and is one of the only bars that is three stories tall. It can provide meals to go with sufficient notice.

The Sobbing Jester – So named for anyone failing to excel at the Bardic College. This is where many students come to perfect their craft without fear of criticism in the official venues. And it’s most recently become a venue for “Pistling”, the art of hurling insults. It’s also a very popular venue for those that perform comedy.

Brews of the Deep Earth – This is a very strange pub, since the door leads straight down a set of stairs 50 feet below the surface of the city. Inside, it is a vast series of low ceilinged rooms filled with a variety of Dwarven beers. It’s the go to place for visiting Dwarves and some rumor there is an unlicensed inn hidden in the walls, but no city guard has ever found it.

The Bitter Berry – The only public house to exclusively serve wine. There are several varieties available, usually in young vintages, since it acts as a tasting house for the local vintners.

The Resting Bull ­­– In Brightgate Market this is a very famous pub (and one first along the road into Giimring) known for its wonderful breakfasts and sausages. In fact it typically has a line that stretches behind the building, but the farmer’s always happily wait.

Glimring : Inns

While there are numerous drinking establishments, places where travelers may be charged to sleep must be licensed by the city. Each of the inns of Glimring has its own character and personality. Below are the currently licensed lodgings:

Wayfarer’s Inn – Outside the Glimmergate, this large inn can accommodate nearly 50 guests and is a regular stopping point for travellers and merchants from Longbridge that don’t like the bustle of the city.

Guard’s Rest – This small inn has no provision for food, but has 8 private rooms, each accommodating four guests. It’s long been the stopping point for the guard captains of visiting villages and cities.
Tanner’s Toil – A small inn, normally used by other guild tanners visiting the city. While not expensive, it’s usually exclusive to those in the leather trade and prefers their business first.

The Bell and Bone – A very boisterous inn along Breakbone Way. By day, it usually serves meals to those working in the Hides District. In the evening, it has a very busy common room and has numerous smaller private rooms for a reasonable fee.

Greenleaf Inn – One of several Elven owned establishments, this inn serves the farmers and visiting grocers of other villages. It is modest and quite affordable, but doesn’t serve an evening meal.

The Brown Badger – Formerly just “The Badger” this Gnomish pub has recently been licensed to take in night visitors. It has four newly refurbished rooms and two rooms specifically proportioned to Gnomes.

Mule’s Folly – An older inn which does actually have some structural problems. It’s very cheap and often visited by travelers from the south or merchants looking to trade in hides. While no one complains of its smell, all comment on it.

The Roundtop Inn – This tower has a distinct roof (a large copper dome) and a very tiny common room on the main floor, however rising four floors, it can accommodate up to 18 guests in 3 private floors. When a guest wants privacy and discretion, the Roundtop is great at making that happen.

Inn of the Silverhands – A very famous and expensive inn at the split of the King’s Road(s), it is the favored spot of the Royal Exchequer. Bankers and visiting wealthier merchants tend to favor the rich food and quiet entertainment. On a busy night you may find no more than a dozen guests inhabiting some VERY lavish and pricey rooms.

Plankpine Inn – This large, primarily pine construction inn seems to be more of a lodge than city structure. However, it is the showpiece for the Joiner & Builders Guild, with well-fashioned joists, elaborately inlaid floors and fanciful carved beams. Its three story construction can accommodate nearly 60 guests and it has special rates for any guildsmen who can prove his affiliation.

The Red Sword – Famous as a stopping point for many adventurers, it features a central raised dais where anyone can tell stories of their travels. Once per week (on Mansday) a contest is sponsored by the ‘Sword and the top three tale-tellers can retell it to the crowds that gather in the Court of Boasting, who cheer for their “Winner”. Those winners are allowed to drink free for the next night and often drag along their compatriots or party members. This tradition dates back to the beginning of the Travelers Quarter.

Falcon’s Roost – A favorite of anyone wanting a great view of the city, the Roost sits atop tall stilts and only accommodates 10 guests, in two common sleeping rooms (East and West). The rooms are actually rented from The Dragon’s Heart and an attendant unlocks the tower for anyone with the appropriate token. Once the lower doors are opened guests must remain in the tower until daybreak, when the attendant lets them leave.

The Dancing Maiden – Not as well furnished as some inns in Entertainers District, this long hall features a common room where one can drink to excess then sleep after the show is over. A stage upon which young maiden’s training at the Bardic College show off their dancing skills sits at the far Northern end of the hall. Upstairs is a more private common room and it boasts a modest private room for those who can afford it.

Stonegate Inn – Another inn beyond the walls, this can accommodate over 100 travelers and has a mix of room types. It also boasts a very fine horse barn and on site ferries as well as covered parking for a few wagons.

Flying Tome Hall – The only inn that has many permanent magical fixtures, it’s a popular resting place for visiting mages. It has 16 very well kept rooms (four of which have permanent fireplaces) that also have lecterns, desks and study lamps. While all are welcome, many non-magically inclined visitors have complained of it being haunted.

The Wealthy Rooster – A relatively new inn (less than 10 years old), this is also disparagingly called “The Rich Cock” because of the number of foppish, self absorbed young gentry that visit it. It has a reputation for being a den of scandal, as many young men & women frequent it for “short visits”. The rooms and drinks are ridiculously overpriced and most travelers avoid it.

The Fox and Owl – A very comfortable inn frequented by visiting sages and clerics. Drinking and eating are conducted in a long hall attached to the inn (much more like a restaurant) and the rooms ring two floors in a large common area where it’s traditional to keep quiet.

The Stars Above – So named for its ornate and animated ceiling in the main hall, this popular destination normally accommodates on pilgrimage in service to Eadowyn. Beautifully built and furnished, it is connected to the Eadowynic Temple. It’s a very relaxed place, as is the nature of the clergy for this goddess and serves a variety of Elven delicacies making it a popular inn for those folk. On its most filled nights it may hold up to 30 guests.

The Blue Butterfly – Probably the most famous inn in Glimring, it is a collection of other buildings that were taken over and refurbished to be included in the fold. The Blue (as it’s known to locals) has three separate drinking rooms, two of which have entertainment late into the night. Its rooms are a variety of sizes, shapes and styles, but all have a blue butterfly worked into the design somewhere. It’s rumored than on one of the cities busiest festival nights it held over 500 guests, but in reality, the rooms could probably hold no more than 125 guests. There are several permanent residents of The Blue. Though popular and large, its location near Northwall Town makes it a target for thieves.

The Emerald Dagger – The inn is owned by descendants of the gentry, but was given to the people as a gift. It is run by a series of “managers” whose families won a lottery to retain some of the profits. However, the prices are low and profit marginal, since it’s supposed to serve those traveling along the Kings Road North. It has 11 common rooms (and one private room that is only available by Kingswrit). This right is granted to any who serve the crown or city.

The Grand Royal Hotel – In contra pose to “The Blue”, the Grand Royal is a lavish, huge hotel used to house dignitaries, diplomats, other lords and kings. The Royal Guard controls admission to the hotel and one must be well connected to take repose in its well-furnished rooms. There are several rooms among the three floors and it even has a grand ballroom overlooking the Entertainer’s District.

Grimheart’s Inn – This in always has a bard playing mournful or sad songs. This is because Ada Grimbold, who once owned the inn made provision to donate 10% of the inn’s profit to the Bard’s Guild if they provided someone to do so. The inn is otherwise unremarkable, containing six large rooms with 6 beds each.

The Rabid Rat – Owned and frequented by Tiefling, this rough inn is avoided by most. In reality, it’s a fairly clean and affordable inn, with a small common room and 4 private rooms with 3 beds each.

The Graystone Inn – Another one of Glimring’s old inns, it sits at the end of a block of apartments and it’s two story construction puts six small rooms up and behind the main room. It’s prices are competitive and its owner is willing to haggle.

The Last Look Inn – This accommodates a party of up to 20 and is usually rented as such. It’s a licensed inn, but is not open to the general public, usually reserved for highborn prisoners, their defense teams and entourage. In recent years it has no permanent staff but instead is staffed by members at the Blackwatch Public House for the duration of it’s guests stay.

Moonrise Inn – What the Blue Butterfly is to the Commons, so the Moonrise is to the Entertainer’s District. This large, sprawling inn takes up a good portion of Half Moon Street. It’s a true focal point for all things bardic, with two separate performance spaces and a wide variety of weekly performers. The majority of the rooms are on a well-insulated second floor and the inn can accommodate about 75 total guests.

Cackling Cat’s – Perhaps less of an inn and more of boarding house, Cat’s has 20 rooms and on any given day most of them are full. It’s the preferred inn for traveling performers and visitors to the Half Moon Theatre. Its common room is small, but on any given evening, it probably contains a star of the local stage.

Smallfellows Hollow – As probably assumed, this is a Halfling inn exclusively serving the Halfling community. It has 12 small rooms (comfortable if you’re a Halfling) and while Tallfolk aren’t excluded, they usually receive a very cold welcome.

Ryeloaf Inn – Opened over 100 years ago, this quaint inn has only 2 rooms to rent, each holding only 4 people. While there is no common room, there is a small bakeshop in the front that sells some of the best dark bread in the kingdom.

The Dauntless Inn – Used for many years to house barristers coming to argue cases in Greylaw House, this inn has seen a rise in guests based on overflow from a noted lack of inns in the Hammerers and Brewers Districts. It can accommodate nearly 40 guests, but has no kitchen. The famous Blackwatch Public House does, however, deliver food there if arrangements are made in advance.

Brightgate Inn – Opened recently because there was a complete lack of Inns in the Hammerers and Brewer Districts, this spacious inn with its bright common room usually houses visitors from the Mountains. It has its fair share of Dwarven traffic, but they tend to keep to themselves. However, for a good strong beer, there is no better place outside the walls of Glimring than this inn.

FirstHarvest Inn – This old inn is attached to some of the first buildings in the Brightgate Market area. Originally created to accommodate couriers arriving too late to enter the city after gate closing, it has become exclusive to those carrying messages between the kingdoms. There are only six small rooms with one bed each.

Glimring : Jewel of the Kingdom

GlimringForWeb
Acting as the capital city of the Six Kingdoms and the seat of Valen III, King of Edelrend, Glimring is an ancient city whose roots extend into the days of the dragons. It is a beacon for travelers along the main roads and remains the financial hub of the kingdom, with the only real bank of the realm. It’s also the home to several noblemen and diplomats from the other five kingdoms.

Rising in its center on a small hill is the castle known as the CandleKeep. Its white stone construction is a remnant of older elven architecture and it’s tall towers reminiscent of tapers. It is surrounded by a 20 foot reinforced pale stone wall and is very well manned. Beyond it sits the first city, surrounded by 14 foot fused, white stone. Now protecting the lavish homes of the wealthy and the finer shops of the realm, this wall once held an enchantment to ward off any attacks from the air. The Cathedral of Eternal Rest (Davan) is also located here and has been the site of many official royal functions. Not to be forgotten, the followers of Aerthas recently built a shrine and hospital in her name along the Western walls. There is also a fairly large population of half-elves and elves of the Old Kingdom that still reside here, so multiple shrines exist to honor their gods as well.

The outer ring of city walls (an 10 foot stone wall) winds haphazardly around the original city and is filled with a multitude of pubs, shops and homes belonging to the common classes. Glimring’s streets, while not free of crime, remain relatively safe because of it boasts magically lit “streetlights” which have burned since the earliest days of the kingdom. It is the only human city to have running water, fed by underground Dwarven aqueducts. Of note too, is its extensive sewer system, which empties deep into the darkest chambers of the earth.


THE DISTRICTS
GLIMRING_Districts

Glimring is separated into fifteen districts or quarters:

  1. ManyHides Quarter – Bordered by the Kings Highway from the GlimmerGate to the BrayGate, this area contains the many tanners, skinners, leatherworker and livestock yards in the city. It has a distinctly animal smell and in some cases, the acrid smell of blood wafts above it. Previous outside of the city walls, recent expansion and the necessity to protect it’s meat supply, has brought these businesses into the protection of Glimring’s guards.
  2. Growers District – Almost the opposite of ManyHides, this clean, gardened area contains farms that grow speciality produce or require the protection of the city walls. It too was beyond the city walls until the last 100 years or so.
  3. Guilds Quarter – While nearly all professions are scattered throughout the city, the Guilds Quarter contains most of the Guildhouses or residences of the GuildMasters and GuildMatrons.
  4. Arcane Quarter – Small, but probably the only place one can buy the supplies necessary for practicing Magecraft.
  5. Temples Quarter – Technically the two largest temples are outside of this district, however this area of the city is a noted location for sages, pilgrims and followers of a faith. There are shrines for each of the Six Kingdom gods here as well as meditative alcoves, bookbinders and scribes.
  6. Travelers Quarter – The mainstay for most adventuring types that enter Glimring. Virtually anything can be found here (however expect to pay a higher price for it) and the variety of pubs and inns are well acquainted with a variety of Folk. Thus, this is actually one of the more accepting populations to strangers in the city.
  7. ManyCoin Quarter – The section of the city containing the Royal Bank, moneylenders, money changers and certain brightsmith trades. It’s notably richer at it’s nexus and there are several high end shops before entering the Lords Gate.
  8. The Royal District – This is the heart of the city, rising on a low hill and punctuated by the CandleKeep of King Valen III. Entry is heavily restricted here and typically requires a writ of the King, wearing the colors of particular noble families or recognition as a resident by the city guard. The Lords Gate is even staffed with mages to avoid any magical trickery. The most elaborate city baths can be found here. Access to the Cathedral of Dava here is actually also held as noble privilege.
  9. The Elven Quarter – Modest and clean, this gardenlike district is where the majority of the Elven population live.
  10. West and East Commons – This largest districts and home to the bulk of the common folk. Several businesses here run from the lower floor of the craftsman’s home. It also contains a sub-section known as Northwall – a smattering of stucco apartments along the Northern wall of the city which constitute a good portion of the city’s poor. West Commons is actually a safer, more stable district than East.
  11. Brewers Quarter – A large section of the city dedicated to making beer and spirit. As one passes through this quarter, a variety of pleasant and pungent smells pervade.
  12. Hammerer’s Quarter  – Mostly the home to weaponsmiths and blacksmiths, it’s sooty air lets you know immediately where you are. There are some ferriers here who service traveler’s mounts, but many of them are outside the city walls.
  13. Baker’s Quarter – tucked between the Kings Road South and the walls of the royal district, this quarter is easily one of the most active and pleasant smelling. Here is baked the bread for most local pubs, inns and vendors. It’s filled with great ovens and small pie shops.
  14. Entertainers Quarter – Also tucked against the Royal District, this bustling series of shops and homes is alive with music, art and activity. There are numerous artistic disciplines taught at the Bardica Glimring.
  15. Justicars District – Home to the Mourngate Prison for Offenders of the Law and the Black Hold, where violators of a magical nature are held. Additionally it houses the large Justice House and is home for many barristers, clerks, scribes and executors of Royal edict. There are actually very few shops here and it has the feel of a modern financial or business district.

Villages: Stonebridge

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Stonebridge was once the hub for travelers along the White Road coming from the Suthers to trade with Glimring. In recent years the stones of the “stone bridge” have settled and collapsed, creating little more than a fording point, making it difficult to get large wagons across the river. Given the tensions between the King and the lords of the Suthers, this is probably best and may answer why he’s never restored the bridge.

Stonebridge town is surrounded by a 16 foot wall of impressive old stone construction. The Grand Gate is big enough for two massive wagons to pass alongside. In the evenings, the portcullis is closed, while massive wooden gates are slid shut to stop any small intruders. However, if there is a true need to pass along the road, a 24 hour watch is imposed at the gatehouse and along the river watch towers. Along its southern side, the town is bordered by the river, with a very slick and steep bank, atop it, a seven foot hedgewall.

Inside the walls is a mix of older stone buildings and newer wood and plaster construction. It boasts a large, clean cistern for public use and a number of business to attend to the needs of travelers and its citizens. Still representative of a rural village, Stonebridge still boasts an enormous variety of available goods. Magic is even peddled in a number of small shops along the outer walls by the cistern.

The Reeve of Edeldale (Becand Wicks) lives here in a comfortable two story, gated manor house and has a number of royally endorsed deputies to collect taxes and mind the peace in the area. Other notable souls residing here are the famous actress Ellera the Lovely, (currently running a large bardic college dedicated to acting and comedy), Dorm Halberd-Breaker, a dwarven diplomat, and a retired gladiator from the lands of Folkstand named Bagba Gnaws-Through-Bone.

There are three other notable features in the town:

The Shining Citadel – This large, two story barracks houses soldiers loyal to the king who act as the town guard. Long ago, there was a plague of lycanthropy in the area that devastated even the town watchmen, so the barracks has a silvered roof and holds veins of silver among its stones. These soldiers of Stonebridge are called the “Bright Watch”. Many a foolish thief has attempted to liberate a section of the shining roof landing them in the bowels of the Riverwatch Tower, a dank and very foul jail.

The Temple of Gilesh – Probably one of the only standing temples from the elderdays, the Temple of Gilesh has remained here since the White Road headed south. Her clergy tend to the graveyard on the outer edge of the city gates. This graveyard has some very famous families buried within it and permission to be buried there must be granted by the High Priestess of Gilesh herself (her title: “Mother Reaper”). The temple is overseen by the 3rd highest official in the Kingdom (Elhak the Uncaring), who most of the town tend to avoid. There are, however a good number of worshippers here who attend service at the temple. (Though the majority of local folk honor either Dava or Aerthas in their own homes).

The Bellowing Boar  – Possible the largest inn of it’s kind in the area it’s a very boisterous, three story inn with a variety of private rooms and common areas. It boasts its own livery (which also services the town) with excellent teamsters and drivers. A long beer hall occupies the inn at its center with a balcony overlooking from the second floor and has many rooms surrounding it. The third floor is mostly private rooms and is cleverly insulated against the noise of the main hall. Rooms come cheap on the lower floors due to the noise, but the entertainment here is always good and the local beers are most affordable. If a traveler seeks quiet, they’d do better with the other inn nearby known as the Wren’s Rest.